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Sorry for this resend, but I didn't want it to get hidden under,
"POV-Ray 3.1 to other file format.." thread.
Simon> thanx, but the reason I want to use ray tracing is for the
realisium, if virtual reality mean triing to trick the participant into
believing he is in a different env., then ray tracing just seems
right(since it models light rays and all), Also I realise that
computers are just not fast enough today, but they will be in the maybe
not so distance future(Intel's P4, to be released this year, will be
1.5GHz+). Plus you can also make dedicated hardware, and software
improvments. But hey, thanx anyways, I will read up more on openGL.
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Hey all,
what is up?? My name is Abe Heckenbach, and I am a newbie to these
newsgroups.
I have only recently(past 3 months) gotten into ray tracing, and I think
is is
awesome(Who doesn't??). I am particularly interested in real-time ray
tracing
for the purpose of virtual reality. Seems impossible... I know, but
maybe its
not, hardware is getting faster every day, and I'm sure there are
software
speed-ups that haven't been figured out yet(in fact I have a few ideas
myself!)
I'm interested in joining the POV-team to discuss ray tracing
techniques, and
help develop povray(I'm kinda new the C programming also, but I catch on
quick,
actually my first C program was a ray tracer to test one of my ideas,
but I
have been programming other languages for years, like java(and before
that
perl,basic,unix shell scripts,ect.))
I would like to start a group, website and corresponding newsgroup, to
discuss
virtual reality, (everything necessary to a finished VRE Setup(hardware
and
software requirements), but completely from a theoretical point of view)
If anyone is willing to host something like that let me know. If anyone
is
interested in any of this let me know, I would like to discuss it with
people).
Later,
Abe H.
abe### [at] vrml k12 la us
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